![]() Sorry post is so long, kinda became a trip down memory lane. I think that's it, probably not ancient enough, but I came in later to the game than some. This post changed my games dramatically, making them both faster and incredibly taxing to run, but also very intense.Ĭool ideas, going since 2012, also fun art on most entries. Probably the oldest I remember, but I think I came to that post late. This used to be Gloomtrain which started back in 2013 I'm still running things in this Black City, people keep going back in spite of the dooms found there. Have been extremely formative in my hobby. This post is half the reason my players bother with fighting dragons at all "He who Slays the Dragon, Becomes the Dragon!" Still producing good stuff. Lots of great ideas here, this entry built an entire region in my long running campaign. And most characters are only as powerful as their weapons. Having the power of the fantasy not come from being powerful right from the go, but by rising from the muck over time. This post specifically opened a door in my brain when it came to playstyle. These tables and ideas have shaped tons of my games, and started entire campaigns that shaped worlds. I first remember an entry on bells that influenced a religion in my games. Had many neat ideas, blogs gone private though. I'm sure most here will know well of them, but these were who came to mind. ![]() Whether or not they're OSR enough I dunno, but they're all sages in my opinion. Many of those I followed have already been mentioned (Valley of the Blue Snails, Straits of Ainan, Beyond the Black Gate, of course this here font of strange wisdom, Monster Manual Sewn from Pants, Monsters and Manuals, Jeff's Gameblog, Dungeon Dozen)īut others, some of whom are still in business, haven't been. But shortly after that it was an onslaught of wisdom that overcame my senses as doors to sages wise and strange were opened and all manner of esoteric and maddening knowledge was poured into my skull. If the Mad Titan is who I think it is, I was first drawn in by the great pull of his orbit through the wreck and ruin made by the hewing of many axes wielded by comely dice slingers. How OSR are all those links, I leave it to you, but they all have something special to contribute and sure deserve to be remembered. I never ever achieved to make that game work, but that PDF as it is (an incomplete attempt of people improving and expanding an original idea) inspired me a lot, and I spend much time studying that lines. Then there is the threads on storygames about World of Dungeons: Then we got the Spanish game "Goblins y Grutas" dated around 2002 and which is the first attempt I know of a "rules light" d&d ()Īnd this is an article about the dichotomy on scientific and mystical magic which inspired me a lot: This thread at /tg/ about a game of just goats and trolls: The first is the awesome work that was Pernicious Albion at the Gloomtrain blog (today is called ) It showed me that a blog about rpgs could be something interesting to read and immediately inspired me to make one myself. There was an era around 2012/13 where I remember lots of good things. You got a fantastic idea!!!! I'm genuinelly excited to see what kinds of things people can dredge from the vault.
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